Introducing PeraPera Play
Why teacher Kevin Arthur Crowley built PeraPera Play to turn reusable lesson vocabulary and prompts into quick classroom language games.
I made PeraPera Play to help teachers turn language practice into classroom games without losing hours to lesson planning.
The central idea is straightforward: create one Play Set of words, phrases, images, translations, audio, or prompts, then reuse that same content across different games.
See it in PeraPera Play
Quiz
Turn a Play Set into a quick multiple-choice review with solo or team scoring.
Picture Reveal
Reveal a hidden image tile by tile while teams predict and speak.
Sea Battle
Use the same prompts in a two-team speaking game with a hidden fleet.
Built around real lesson preparation
Teachers already spend enough time preparing classes. I wanted a tool that feels quick, playful, and practical: open the app, make a set, press play, and use it with a class right away.
Instead of rebuilding the same vocabulary for every activity, a teacher can save useful content once and change the classroom interaction around it.
A shared-screen classroom tool
PeraPera Play is designed primarily for teacher-led activities. Students watch one screen, speak with partners or teams, and respond together without needing individual accounts or devices.
The game is there to create attention and a reason to communicate; the teacher remains in control of timing, language expectations, and feedback.
What comes next
The long-term goal is a practical library for speaking practice, vocabulary review, warm-ups, team games, presentation, and printable materials. Every new format should make an existing Play Set more useful rather than creating another preparation task.